06 — VR / Game Design

TIME TO
ESCAPE

Year
2024
Team
Amélie Schroeder
Anna Rieder
Tools
Blender
VR Engine
Type
VR Escape Room
3 Rooms
About the project

Time to Escape is a VR escape room experience comprising three distinct environments, each with its own visual language, atmosphere, and puzzle logic. Players move through radically different worlds, from a tense 80s crime setting to a high-tech cyberpunk cityscape to a medieval dungeon, each demanding a different mode of attention and spatial reasoning. The project explores how environmental storytelling and themed world-building can drive player engagement in immersive VR, with every room built from scratch in 3D to create a cohesive but varied experience.

Room 1 — 80s Crime
Room 01
CRIME NOIR
An 80s detective setting: neon lights, vintage furniture, and a gritty atmosphere charged with tension.
Room 2 — Cyberpunk
Room 02
CYBERPUNK
A dark urban future: high-tech gadgets, neon signage, and a dense city environment full of hidden clues.
Room 3 — Dungeon
Room 03
DUNGEON
Medieval stone, flickering torches, and an eerie silence: a dungeon where every shadow holds a secret.
VR Game Design Escape Room Blender 3D Environment World Building
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