Time to Escape is a VR escape room experience comprising three distinct environments, each with its own visual language, atmosphere, and puzzle logic. Players move through radically different worlds, from a tense 80s crime setting to a high-tech cyberpunk cityscape to a medieval dungeon, each demanding a different mode of attention and spatial reasoning. The project explores how environmental storytelling and themed world-building can drive player engagement in immersive VR, with every room built from scratch in 3D to create a cohesive but varied experience.